Friday, May 16, 2014

A deep look at WildStar 's adventures

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WildStar Adventures are 5 man choice-driven instances with unique gameplay and flexible zones.Players can unlock new Adventures as they level by completing quests for the Elden A.I., The Caretaker. Adventures will scale your character down to appropriate levels (my level 25 Stalker was scaled to level 15) and max level characters have access to a Elder game veteran mode. There will be 4 faction-less instances and two separate additional ones for Dominion and Exiles for a total of 6 Adventures at launch.

WildStar Adventures last anywhere from 30 to 90 minutes and contain branching quest events that deliver a different experience almost every playthrough.During your playthrough you and your party will periodically come to points where you must make a decision as a group on how to progress. Fortunately, it's a little more structured than just going down corridor A or corridor B.

The final boss of our Adventure in WildStar (one final encounter of the three possible Hycrest endings) provided another fun and challenging experience. The boss was agile and constantly moved and jumped around while throwing down enough telegraphs to occasionally fill the screen. Telegraphs consistently dealt damage and blinded party members as part of WildStar's coined breakout gameplay, so we all were frantically running around as we attempted to coordinate attacks and stuns. The fight was complex, fun, and really took advantage of WildStar's action combat system as well as netted us some achievements and even a new title for getting a Gold ranking.

Overall, the Hycrest Adventure provided a variety of interesting bosses and encounters that was pretty darn fun. It is amazing just how much creative gameplay was crammed into a 30 minute Adventure.

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