Source from:http://www.wscredits.com/news/game-WildStar-1614/A-deep-look-at-WildStar-s-adventures-11430
WildStar Adventures are 5 man choice-driven instances with unique gameplay and flexible zones.Players can unlock new Adventures as they level by completing quests for the Elden A.I., The Caretaker. Adventures will scale your character down to appropriate levels (my level 25 Stalker was scaled to level 15) and max level characters have access to a Elder game veteran mode. There will be 4 faction-less instances and two separate additional ones for Dominion and Exiles for a total of 6 Adventures at launch.
WildStar Adventures last anywhere from 30 to 90 minutes and contain branching quest events that deliver a different experience almost every playthrough.During your playthrough you and your party will periodically come to points where you must make a decision as a group on how to progress. Fortunately, it's a little more structured than just going down corridor A or corridor B.
The final boss of our Adventure in WildStar (one final encounter of the three possible Hycrest endings) provided another fun and challenging experience. The boss was agile and constantly moved and jumped around while throwing down enough telegraphs to occasionally fill the screen. Telegraphs consistently dealt damage and blinded party members as part of WildStar's coined breakout gameplay, so we all were frantically running around as we attempted to coordinate attacks and stuns. The fight was complex, fun, and really took advantage of WildStar's action combat system as well as netted us some achievements and even a new title for getting a Gold ranking.
Overall, the Hycrest Adventure provided a variety of interesting bosses and encounters that was pretty darn fun. It is amazing just how much creative gameplay was crammed into a 30 minute Adventure.
Friday, May 16, 2014
How will the WildStar Business Model and Credd work
Source from:http://www.wscredits.com/news/game-WildStar-1614/How-will-the-WildStar-Business-Model-and-Credd-work-11393
Wildstar is enjoying positive feedbacks from large numbers of players in the test. We believe it that this game will bring you totally new game experience. What is asked most in the forum is about when the open beta test begins. Players must be really anxious and they can not wait to enjoy this game. The official site released latest news about the business model of Wildstar, and they announced it that this game would be available in June in 2014. Let’s see the details about the operate pattern of this game.
Most MMORPG uses monthly subscription pattern, buy-to-play pattern or free-to-play pattern. As for Wildstar, it uses monthly subscription as well, but subscription pattern is not the only way to play this game.
You will get 30-day free game time after you buy Wildstar. After that, you have two choices. You can choose to go on paying subscription fee to enjoy this game. As there are many players who do not want to pay to enjoy games, you can choose the second option. The official site provide Credd which you can get to sell out in game. If you want to play this game for free, you can earn Wildstar Gold by your hard work to exchange it into Credd, then you can change Credd into game time to go on playing this game.
For players who do not have much time to play this game, you can sell C.R.E.D.D to get extra gold. For players who have plenty of time to play this game, they can get gold to exchange for C.R.E.D.D, then the balance can be reached. But the gold price for C.R.E.D.D is changing all the time according to the economic system in game. The fluctuation is caused by the balance of the game itself, but not by the official part.
The business model of Wildstar is really special. To attract more players, I think it depends to see whether it is a good or bad choice. Let’s wait for it!
Wildstar is enjoying positive feedbacks from large numbers of players in the test. We believe it that this game will bring you totally new game experience. What is asked most in the forum is about when the open beta test begins. Players must be really anxious and they can not wait to enjoy this game. The official site released latest news about the business model of Wildstar, and they announced it that this game would be available in June in 2014. Let’s see the details about the operate pattern of this game.
Most MMORPG uses monthly subscription pattern, buy-to-play pattern or free-to-play pattern. As for Wildstar, it uses monthly subscription as well, but subscription pattern is not the only way to play this game.
You will get 30-day free game time after you buy Wildstar. After that, you have two choices. You can choose to go on paying subscription fee to enjoy this game. As there are many players who do not want to pay to enjoy games, you can choose the second option. The official site provide Credd which you can get to sell out in game. If you want to play this game for free, you can earn Wildstar Gold by your hard work to exchange it into Credd, then you can change Credd into game time to go on playing this game.
For players who do not have much time to play this game, you can sell C.R.E.D.D to get extra gold. For players who have plenty of time to play this game, they can get gold to exchange for C.R.E.D.D, then the balance can be reached. But the gold price for C.R.E.D.D is changing all the time according to the economic system in game. The fluctuation is caused by the balance of the game itself, but not by the official part.
The business model of Wildstar is really special. To attract more players, I think it depends to see whether it is a good or bad choice. Let’s wait for it!
Tips for surviving WildStar's active combat
Source from:http://www.wscredits.com/news/game-WildStar-1614/Tips-for-surviving-WildStars-active-combat-11431
All gamers have areas of interest when going into an MMO beta test, the things that they want to see and the content that they want to preserve for launch. Personally I hate going through quests and spoiling the story while in beta, so if there's a way to skirt around that, I take it. That's why my time with WildStar has been so very combat-centric, as I've been happily grinding on both PvE mobs and PvP competitors during my sessions like the archaic dinosaur gamer that I am.
So today we'd like to share with you some observations and lessons to help you survive your first few days on Nexus, whether as a beta tester or a player in live.
No auto-attack? Perish the thought!
Whenever I get into a new MMO, I want the game to ease up on the tutorial at some point to just let me get a feel for fighting against as many mobs as I like. Happily, WildStar does just this early on with a room full of enemies asking for a little smackdown.
Two-way telegraphs
Many MMOs these days have what WildStar refers to as "telegraphs:" visual indicators of where an enemy attack is going to land and a strong suggestion that you not be there when it does. But WildStar takes this concept and kicks it up to the next level with a variety of telegraph types and the addition of player telegraphs.
Limited action set finagling
Running and gunning isn't the be-all, end-all of WildStar's combat, of course. While positioning and evading are important, having a good set of tools at your disposal is even more so. This is where the game's "limited action set" comes into play, a phrase that sounds as if I'm collecting G.I. Joes.Now u can well combat in WildStar now !
All gamers have areas of interest when going into an MMO beta test, the things that they want to see and the content that they want to preserve for launch. Personally I hate going through quests and spoiling the story while in beta, so if there's a way to skirt around that, I take it. That's why my time with WildStar has been so very combat-centric, as I've been happily grinding on both PvE mobs and PvP competitors during my sessions like the archaic dinosaur gamer that I am.
So today we'd like to share with you some observations and lessons to help you survive your first few days on Nexus, whether as a beta tester or a player in live.
No auto-attack? Perish the thought!
Whenever I get into a new MMO, I want the game to ease up on the tutorial at some point to just let me get a feel for fighting against as many mobs as I like. Happily, WildStar does just this early on with a room full of enemies asking for a little smackdown.
Two-way telegraphs
Many MMOs these days have what WildStar refers to as "telegraphs:" visual indicators of where an enemy attack is going to land and a strong suggestion that you not be there when it does. But WildStar takes this concept and kicks it up to the next level with a variety of telegraph types and the addition of player telegraphs.
Limited action set finagling
Running and gunning isn't the be-all, end-all of WildStar's combat, of course. While positioning and evading are important, having a good set of tools at your disposal is even more so. This is where the game's "limited action set" comes into play, a phrase that sounds as if I'm collecting G.I. Joes.Now u can well combat in WildStar now !
Dungeon and adventure locations list in WildStar so far
Source from:http://www.wscredits.com/news/game-WildStar-1614/Dungeon-and-adventure-locations-list-in-WildStar-so-far-11377
Level 15 Adventure: The Hycrest Insurrection (Exile): Galeras, Immediately East of Thayd
Level 15 Adventure: Riot in the Void (Dominion): Auroria, Immediately East of Ilium
Level 20 Dungeon: Stormtalon's Lair (STL): Galeras (Exile), South tip of Thundercall Village, Access thru Whitevale
Level 20 Dungeon: Ruins of Kel Vorath (KV): Auroria (Dominion), Southern end, Access thru Wilderrun
Level 25 Adventure: War of the Wilds: Whitevale, North of Wigwalli Village along the water
Level 30 Adventure: The Siege of Tempest Refuge: Whitevale, In the middle of Calmwater Lake, near Protostar camp
Level 35 Dungeon: Skullcano (SC): Whitevale, on the docks of Wigwalli Village
Level 40 Adventure: Crimelords of Whitevale: Wilderrun, Directly West of Devastation Ride, North end
Level 45 Adventure: The Malgrave Trail: Southern border of Southern Grimvault
Level 50 Dungeon: Sanctuary of the Swordmaiden (SotS): Wilderrun, Very furthest West point of the map
Level 50 Raid (20): Genetic Archives: Western Grimvault, Labeled on map, near Phagelabs
STL, KV, SC, and SotS can be walked into 3 levels early, but cannot be queued for in the group finder until the listed level.
All Veteran mode dungeons and adventures become accessible at level 50.'
In order to queue through the group finder for any dungeon, you must find the entrance first. This also applies for Veteran mode.For adventures, you must additionally complete the appropriate "Simcore" quest that you receive when you hit the right level via your comm.
Level 15 Adventure: The Hycrest Insurrection (Exile): Galeras, Immediately East of Thayd
Level 15 Adventure: Riot in the Void (Dominion): Auroria, Immediately East of Ilium
Level 20 Dungeon: Stormtalon's Lair (STL): Galeras (Exile), South tip of Thundercall Village, Access thru Whitevale
Level 20 Dungeon: Ruins of Kel Vorath (KV): Auroria (Dominion), Southern end, Access thru Wilderrun
Level 25 Adventure: War of the Wilds: Whitevale, North of Wigwalli Village along the water
Level 30 Adventure: The Siege of Tempest Refuge: Whitevale, In the middle of Calmwater Lake, near Protostar camp
Level 35 Dungeon: Skullcano (SC): Whitevale, on the docks of Wigwalli Village
Level 40 Adventure: Crimelords of Whitevale: Wilderrun, Directly West of Devastation Ride, North end
Level 45 Adventure: The Malgrave Trail: Southern border of Southern Grimvault
Level 50 Dungeon: Sanctuary of the Swordmaiden (SotS): Wilderrun, Very furthest West point of the map
Level 50 Raid (20): Genetic Archives: Western Grimvault, Labeled on map, near Phagelabs
STL, KV, SC, and SotS can be walked into 3 levels early, but cannot be queued for in the group finder until the listed level.
All Veteran mode dungeons and adventures become accessible at level 50.'
In order to queue through the group finder for any dungeon, you must find the entrance first. This also applies for Veteran mode.For adventures, you must additionally complete the appropriate "Simcore" quest that you receive when you hit the right level via your comm.
Wednesday, May 14, 2014
The introduction of WildStar Path for Explorer and Settler
Source from:http://www.wscredits.com/news/game-WildStar-1614/The-introduction-of-WildStar-Path-for-Explorer-and-Settler-11252
Explorer
The path of explorer is full of challenge, if you have experienced GW2 you would know the Happy Jump. Well, if you fall in love with jumping, to chose this patch would be your great choice! The task of Explorer in Wildstar is completing all kinds of quest in all around the world through different highly difficult jump. As you can see in this picture, this is the primary jump quest. More difficult latterly.
The Skills of Explore
Explorer’s safe fall (1 minute CD): Reduces falling damage by 15+%. Damage reduction increases by leveling path.
Air Brakes (30 seconds CD): Makes you jump again in mid air, hopefully preventing you from hitting the ground hard. Cooldown decreases by leveling path.
Translocate Beacon (60 seconds CD): Press once to place a beacon. Press again to teleport back to that beacon. Cooldown increases with distance and decreases by leveling path. Unavailable during PvP.
Settler
Settler would be the very popular in game, being a Settle is about collecting materials to build your supply base. The allies can acquire buff with 1 hour in your base, for example the bonus of increasing movement speed, attack damage, defensive power and so on. While, it need the Settle to collect materials to replenish time.
The skills of Settler
Settle’s Campfire (60 minutes CD): allows you to set up a fire which increases healing and maximum health for an hour, need Patch level 4.
Summon: Mail Box (10 minutes CD): To summon a Mail Box, need Path level 5.
Summon: Vendbot (10 minutes CD): To summon a Robot for 60 seconds, need Path Level 6.
Summon: Ability Kiosk (20 minutes CD): To summon a Robot learn skill, which can reset AMP and purchase skills, need Path level 8.
Summon: Crafting Station (60 minutes CD): To summon a station to craft items, need Path level 23.
Explorer
The path of explorer is full of challenge, if you have experienced GW2 you would know the Happy Jump. Well, if you fall in love with jumping, to chose this patch would be your great choice! The task of Explorer in Wildstar is completing all kinds of quest in all around the world through different highly difficult jump. As you can see in this picture, this is the primary jump quest. More difficult latterly.
The Skills of Explore
Explorer’s safe fall (1 minute CD): Reduces falling damage by 15+%. Damage reduction increases by leveling path.
Air Brakes (30 seconds CD): Makes you jump again in mid air, hopefully preventing you from hitting the ground hard. Cooldown decreases by leveling path.
Translocate Beacon (60 seconds CD): Press once to place a beacon. Press again to teleport back to that beacon. Cooldown increases with distance and decreases by leveling path. Unavailable during PvP.
Settler
Settler would be the very popular in game, being a Settle is about collecting materials to build your supply base. The allies can acquire buff with 1 hour in your base, for example the bonus of increasing movement speed, attack damage, defensive power and so on. While, it need the Settle to collect materials to replenish time.
The skills of Settler
Settle’s Campfire (60 minutes CD): allows you to set up a fire which increases healing and maximum health for an hour, need Patch level 4.
Summon: Mail Box (10 minutes CD): To summon a Mail Box, need Path level 5.
Summon: Vendbot (10 minutes CD): To summon a Robot for 60 seconds, need Path Level 6.
Summon: Ability Kiosk (20 minutes CD): To summon a Robot learn skill, which can reset AMP and purchase skills, need Path level 8.
Summon: Crafting Station (60 minutes CD): To summon a station to craft items, need Path level 23.
WildStar-Making Credits with useful skill guide
Source from:http://www.wscredits.com/news/game-WildStar-1614/WildStar-Making-Credits-with-useful-skill-guide-11215
Credits are an essencial component of WildStar.Havinf lots of credits allows you to buy the finest weapons, the most useful gear, and the fastest vehicles. Players also are always in need of as many credits they can lay their hands on as that you need them to purchase any new or upgraded abilities as you gain levels.Without having ready access to gobs of credits, you'll be questing on planets with shabby hand-me-down gear and antiquated weapons while traveling on foot to your destination while other players, loaded with credits.
Facts are facts: every player needs lots of credits and there are multiple ways to get your grubby little mitts on them, such as daily quests.
1.Be aware of proximity tracking, if you use it
This one actually takes a while to get used to. Proximity tracking is kind of a double-edged sword - it prioritizes those quests closest to you, which can be bad if you're exploring or not paying attention. It adds a sense of "questing ADD" where it can be easy to find a random NPC out in the wild and end up doing their chain of quests rather than the ones you were just on. This often results in very suboptimal leveling, and you end up having to backtrack to mob up lower level quests that you missed.
2.Learn when to expect holocalls after you complete quests
Holocalls take some practice to get used to. They can sometimes seem completely random, but really they aren't. If you pay attention to what is happening within a specific quest chain, you can typically predict when you'll get a holocall. Otherwise, you can find yourself turning in quest just to realize there was another one right after, making you travel back to the area to kill the same mobs you've already slaughtered hundreds of.
Credits are an essencial component of WildStar.Havinf lots of credits allows you to buy the finest weapons, the most useful gear, and the fastest vehicles. Players also are always in need of as many credits they can lay their hands on as that you need them to purchase any new or upgraded abilities as you gain levels.Without having ready access to gobs of credits, you'll be questing on planets with shabby hand-me-down gear and antiquated weapons while traveling on foot to your destination while other players, loaded with credits.
Facts are facts: every player needs lots of credits and there are multiple ways to get your grubby little mitts on them, such as daily quests.
1.Be aware of proximity tracking, if you use it
This one actually takes a while to get used to. Proximity tracking is kind of a double-edged sword - it prioritizes those quests closest to you, which can be bad if you're exploring or not paying attention. It adds a sense of "questing ADD" where it can be easy to find a random NPC out in the wild and end up doing their chain of quests rather than the ones you were just on. This often results in very suboptimal leveling, and you end up having to backtrack to mob up lower level quests that you missed.
2.Learn when to expect holocalls after you complete quests
Holocalls take some practice to get used to. They can sometimes seem completely random, but really they aren't. If you pay attention to what is happening within a specific quest chain, you can typically predict when you'll get a holocall. Otherwise, you can find yourself turning in quest just to realize there was another one right after, making you travel back to the area to kill the same mobs you've already slaughtered hundreds of.
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